#ifndef _InterfaceServer
#define _InterfaceServer

#include "../Common/Player.h"
#include "Exception.h"

#include <iostream>
#include <sstream>
#include <string>
#include <exception>

using namespace std;

class NetWorkInterface
{
	public :
		string sendMessageGame(string message, Player &player)  throw (Exception);
};

#endif
